![]() ![]() ![]() Only exception are the children of the previous generation's heir, in this case the alignment of their parent will decide their fate. Good: The human children simply move out.Evil: You sacrifice the human children to the gods.You add 1000$ to your household for each child you sacrifice, however you have to use that money to make an offering at the wishing well. You decide if a child lives or is sacrificed. Human children that die or are taken away before aging up to Young Adult don’t count as sacrifice.Traits and Aspiration are determined by a random trait generator.Witches have to live in the household until they age up to Young Adult.Įxcept the first trait from aging up into a child, that is determined by your alignment.The heir has to live in the household at all times. ![]() You can choose when or if to move out spares.It’s encouraged to move out the retired Head of the Household (and his spouse and/or partner) once a new one steps up.Since Witches live a very long time, your household may get a little too crowded otherwise. Every Head of the Household gets an additional chance to wish for something else. ![]()
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